Flamme Rouge

Flamme Rouge

Une course cycliste · 2–6 coureurs

Everyone plays on this device, passing it around.

How to play

Each player controls two riders: a Rouleur (cards 3,4,5,6,7 ×3) and a Sprinteur (2,3,4,5,9 ×3). First rider across the finish line wins the race for their team.

Each turn

  1. Energy: for each rider draw 4 cards, play one face down, and recycle the other three. Played cards leave the game. If deck and recycle pile are both empty, the rider pedals a 2.
  2. Movement: riders move in order from the front of the race (left lane moves before right). Move exactly the card value. If the destination square is full, stop at the nearest free square behind it. Take the left lane if free.
  3. End phase:
    • Slipstream — from the front, any group exactly one empty square behind the group ahead moves up one square. Repeat backwards.
    • Exhaustion — every rider with no rider directly in front takes an exhaustion card (value 2) into their recycle pile.

Terrain

The race ends after the turn in which a rider crosses the finish line. Final order is by distance; on the same square, the left lane is ahead.